Saturday 31 December 2011

Christmas War - Tinkering with the rules

I posted a couple of questions to the Two Hour Wargames discussion list tonight, just to see if I was at least in the same country, let alone ball park, regarding some of my character generating assumptions for 5150: New Beginnings.

It appears to me that, as I have chosen to create a new Alien race for 5150: New Beginnings, for my sins I also have to design the Generator and Profession tables. As the Rimbaur are pretty much like any other people in my Traveller universe, I have pretty much adapted the Basic and Zhuh-zhuh Professions tables, while skewing them slightly for a high tech society.

Rimbaur:
Rimbaud II/Gamelea B-434478-D
Attributes:
Agile +1d6 on any Physical Challenge involving agility
Slight –1d6 in melee
Leap can leap onto single story buildings or 6” distance from a standing start by taking a Physical Challenge.















































Rimbaur Generator (2d6 added together)
#REPFITPEPSAVSCIWPN
254053None
344230MP
443042P
555430BAP
643420BAP
743240None
843420P
932130None
1032013None
1155430BAMP
1232103P















































































































































































Rimbaur Professions
LWC#Profession
2 - 5 Blue Service1Delivery Driver
2 - 3Culinary
4 - 5Store Owner
6Service Staff
6 Dependents1 (1 - 4)Children
1 (5 - 6)Elderly
2 (1 - 2)Religionist
2 (3 - 6)Student
3 - 4Homemaker
5Student
6Trophy Wife
7 (1 - 5) Exotic1 (1 - 3)Pilot
1 (4 - 5)Resistance Recruiter
1 (6)Patron
2 - 5Mercenary/Resistance Fighter
6Gunslinger
7 (6) Government1Diplomat
2Government Asst.
3 - 5Office Holder
6Secret Police (roll again for Cover Profession)
8 Labourer1Farmer
2 - 3Manufacturing
4Mechanic
5Miner
6Power Supply Tech
9 Technical1 (1 - 3)Engineer
1 (4 - 6)Doctor
2Scientist
3Professor
4 (1 - 3)Med Tech
4 (4 - 6)Lab Assistant
5Data Analyst
6Computer Specialist
10 - 12 White Service1Translator
2Broker
3Accountant
4Courier
5Attorney
6Corporate Exec.
Criminal Element#Profession
1 (1 - 2)Dealer
1 (3 - 6)Black Marketeer
2 (1 - 3)Thief
2 (4 - 6)Smuggler/Transporter
3Escort
4 - 5Net Runner
6Ganger
Law Enforcement#Profession
1 - 5Police Officer
6Police Sergeant







Note: Under the Kalar-Wi occupation of Rimbaud II, Rimbaur Police are despised by the general populace and are considered to be lackeys of the occupiers. Either Kiang or Kalar-Wi fill all Police ranks above Sergeant.

Edit: Have bitten the bullet and reconfigured the table in HTML.

Monday 26 December 2011

Christmas War – Off with his head!

The Harook from Mad Robot Miniatures are undercoated and ready for their transformation into Rimbaur; I have ten Ventaurans from Eureka Miniatures painted up already as Kalar-Wi; and I’m thinking that the Kalar-Wi might also deploy some of their Kiang allies, for which I will use Rebel Miniatures Kurgan.

This evening I successfully completed my first head-swap as I converted a Ventauran trooper into Inspector-Lieutenant Adra’kal Dreseka.



It was rather easy to remove the Ventauran’s head and then I drilled a small pilot hole where his neck would have been. Widening the hole, the neck plug for one of the pointy-eared heads I bought from Astro Miniatures just dropped straight in. Easy peasy.



I bowled the base of the Ventauran’s head/helmet and glued it to the figure’s waist, so Dreseka has his helmet hooked to his belt. Nice, simple conversion, and it looks really good.



Painting day tomorrow - I hope!

Saturday 24 December 2011

Christmas War - backgrounding

Zhodani Officer and Wardroids - 15mm Ventauran from Eureka Miniatures with two GZG Grav Mini DronesOver on Dropship Horizon, Chris K has posted the skeleton of a Christmas War campaign and invited all readers to join in. Several things have come into alignment for me, and I suddenly thought, "I can do this."

Recently, I finished painting a squad of Eureka Ventaurans. With the proof-of-concept uniform details finalised, I can probably knock out another squad fairly quickly.

Mad Robot publicity pic of Harook, figures painted by Spacejacker, image stolen from Dropship Horizon blog without permissionAnd then, two packs of Harook arrived from Mad Robot Miniatures a couple of days ago. These are lovely, crisply cast miniatures, and one of the few avian alien races available in 15mm.

And finally, I have almost finished reading through my copy of 5150: New Beginnings from Two Hour Wargames.

I was already thinking about playing some 5150: New Beginnings within the existing frame work of the RimWorlds. The concept for that game is to follow the career of a shady young man making his way through the twists and turns of the criminal underworld. His adventures take place in the years following the death of the Boss of Bosses of an interstellar criminal network, the Black Comet Organisation in 1097 – some 12 years before the current campaign date.

Gamelea SubsectorWhile I’m tempted to play this game for the Christmas War, the arrival of the Harook figures reminded me of another incident in the history of the RimWorlds – the conquest and liberation of Rimbaud II.

The Kalar-Wi have been enthusiastic supporters of House Juharl of Gamelea, Fleet Admirals of Gamelea Subsector, in their struggle with House Zarquestuir, Siridar-Dukes of Gamelea. Playing a key role in the defence of Imperial space during the 1st and 2nd Outrim Wars, Kalar-Wi ambition fell afoul of Imperial policy, and the union between Houses Juharl and Zarquestuir, in 1022 during the brief, yet hard-fought, Klorin Asteroid War. Kalar-Wi remained in possession of the Varch system following the war, though out of Imperial favour, in spite of service during the 3rd Outrim War of 1025 – 1038.

Kalar-Wi intervened in the Rimbaud War of 1042 – 1044, occupying the devastated planet of Rimbaud II and endured veiled Imperial threats of retaliation for the attempted genocide of the native Rimbaur Minor Race. From the Kalar-Wi point of view, their intervention on behalf of one of two Rimbaur factions ended a bitter civil war that had already turned biological and which actually briefly went nuclear. Kalar-Wi was to continue to occupy Rimbaud II until 1105, and defeat at the end of the Kalar-Wi War. By this time, Kalar-Wi and Rimbaur Climatic Engineers had stabilised the shattered Rimbaud climate, and had even decontaminated small areas of the equatorial continent, though the bulk of the surviving Rimbaur population still dwelt in the high northern latitudes. In these settlements, some Rimbaur still waged a ‘war of liberation’ against the Kalar-Wi ‘oppressors’.

The Christmas War campaign I’m thinking of playing involves a Rimbaur Liberation Army (TkUK – Tre’kuorm Ureekai Kho) cell seeking to locate a captured TkUK leader and freeing her, and then staging an all-out attack on a Kalar-Wi garrison.

The first scenario takes place on the Eve of Puranthea Malathu, a Kalar-Wi religious festival recalling the birth of Malathu’kal Sourka, the first Warlord of Kalar-Wi who united the clans and turned them outwards into space. Traditionally a time when Kalar-Wi military units stand down and celebrate their lineage and battle honours, on this Eve of Puranthea Malathu Inspector-Lieutenant Adra’kal Dreseka of the JKW/22 (Jourlaki Kalar-Wi Unit 22 – Kalar-Wi Command Force Unit 22, or Kalar Wi Military Intelligence) has been tasked with interrogating a captured TkUK leader in an effort to roll up a local TkUK organisation.

Meanwhile, TkUK Cell leader Vras Srakaal has been ordered to rescue the recently captured Region Overofficer Kouss Shubar who is being held in the local town by the Kalar-Wi oppressors. Srakaal must locate and capture JKW/22 Inspector-Lieutenant Dreseka and extract Shubar’s location from him.

Well, that gives us the first scenario, so things to do include painting up some Harook as Rimbaur, converting and painting up a figure for Inspector-Lieutenant Adra’kal Dreseka, painting up some more Ventaurans as Kalar-Wi, and prepping up a play area. I might also have a look at some of the PEF tables and see if I need to modify them for my Traveller campaign.

What fun!

Wednesday 7 December 2011

On Still, Clear Waters ...

15mm Ventaurans from Eureka Miniatures
... ducks drift, while beneath the surface little webbed feet are flailing frantically.

Feels a bit like that, at times. I have managed to finish some figure painting, including the first squad of Ventaurans from Eureka Miniatures. I have painted up my Ventaurans as Zhodani proxies/Kalar-Wi.

I have managed to finish a couple of other little painting projects as well as move a few closer to completion - and have finally made some more scatter terrain from some rocks I picked up at Maraetai nearly a year ago. All this should be up on my website over the next few days.

I'm still plugging away at trade figures for the RimWorlds and have had some further thoughts on Gazolan Subsector. If Real Life slows down, I might even be able to write something about it.